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Old Time Hockey

​Role: 3D Artist Internship
Objective: To gain professional experience in a game studio and produce final quality, game ready assets.
Delivery: I modeled and UV mapped five stadium environments and made some minor fixes to the three stadium meshes V7 already had completed. I modeled these stadium environments based of images of real stadiums and ice rinks to the requirements of the programming team. I also modeled an environment for an in-engine cutscene and worked on 3D assets for static images
Project: Originally a Hockey Game for Xbox Live Arcade


I interned for four months at V7 Entertainment in Vancouver, Canada. I worked as a 3D artist on and unannounced Xbox Live Arcade hockey game based on a feature film. I greatly enjoyed the experience, and was trusted with a great deal of independence to acomplish my tasks. My main focus was environment modeling, and was able to take the project from having three modeled stadium environments to eight. I also modeled the environment for an in-engine cutscene from the film; created models and posed characters for still images; and provided technical art support for the English Pup development team.


My Role

  • Modeled and UV mapped five stadium environments

    • <1500-1700 tris per mesh

    • < 35000 tris total

  • Made some tweaks and adjustments to three other stadium models as needed

  • Modeled and UV mapped an environment for an in-engine cutscene based off a scene in the film

  • Posed character models and created 3D assets to be rendered for the UI artist

  • Provided technical art support for the Engligh Pup Unity game team

Arena Models
Centre Sportif Lacroix-Dutil
Dwyer Arena
New York State Fair Coloseum
Regency Ice Rink
Broom County Memorial Stadium
Cut-Scene Environment
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