James deWitt
Unity Programmer / 3D Artist
Profile
Personal Qualities: Hard-working and dedicated team member with a passion for creating 3D virtual worlds. Proven willingness to put in extra hours and go the extra mile to get projects done. Intelligent and well read, with the ability to apply a wide range of eclectic knowledge to develop creative solutions.
Professional Skills: Attentive to detail, and able to research and creatively solve problems. Adept at explaining technical issues to non-technical people. Enthusiastically open to both sharing knowledge and learning from others.
Related Skills
• 3D Art: Nearly ten years experience with Maya. Proficient in modeling, texturing, rigging and animation of game assets.
• Computer Graphics: Knowledgeable in rendering algorithms and concepts. Understanding of rendering pipeline and experience working with Open GL.
• Coding: Experience writing programs in C/C++, C#, Java, JavaScript, and MIPS. Knowledge of algorithmic performance, linear algebra, and object oriented design. Programed several games in the Unity 3D engine.
• Game Design: Worked collaboratively on teams to develop gameplay mechanics
Experience
Unity Programmer, Morpheus Mobile
2014 - Present
Languages
C/C++
C#
Java
OpenGL
JavaScript
ActionScript 3
Programs
MAYA
MUDBOX
UNITY
PHOTOSHOP
FLASH
Skills
Polygon Modelling
Rigging
Skinning
Animation
Texturing
Adapted and created mini-games in Unity 3D for the mobile version of the Morphus software for treatment of PTSD. See http://morpheus.jekyll-hyde.net for more details of the project
2010 - present
2010 - present
Unity Developer, SFU Digital Health Hub
2016
Worked with scientists, students, and industry partners to create mobile games for innovative health research
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Supported the technical pipeline and collaborated with artists, scientists, students and industry partners.
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Developed and tested gameplay functionality as needed to support project requirements
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Helped to maintain, improve and overhaul existing systems and tools as required
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Wrote clear, maintainable, portable and highly functional code
Maya 3D Modeler and Animator, Teradici Corporation
2015
Short term contract - Designed and Developed automated workloads using Python and AutoIt 3 for use in testing common Maya 2016 tasks with Teradici's PCoIP technology
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Created and found royalty free assets for workload scenes
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Recorded actions with AutoIt 3 and converted AutoIt script to work with python library
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Created ajustable python script to change workload parameters
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Tested workloads on PCoIP hardware
Freelance Software Developer, Simon Frasier University
2013 - 2015
Created interactive course materials and animated diagrams for psychology professor
Teaching Assistant, Centre for Digital Media - IDEA-X Program
2013
Provided support for the instruction of visiting students from the Communications University of China as part of the IDEA-X Program. I helped students to better utilize Autodesk Maya and Unity 3D for the creation of their projects in each month long program.
3D Art Intern, V7 Entertainment
2013
Modeled and created UV maps for environmental art assets for V7's upcoming Xbox Live Arcade hockey game
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Modeled and UV mapped five hockey arena environments based on photos of existing arenas
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Modeled one and UV mapped two in-engine cinematic sets for story mode based off movie stills
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Created modeled and rendered assets for the user interface
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Helped clean up meshes and standardize naming conventions
Character Artist / Technical Artist, MDM Project – V7 ESL Game
2012
Member of a four person team that created 3D art assets for V7 Entertainment. The assets we delivered in 13 weeks were used in the first unit of thier published iPhone/iPad learning app English Pup
• Modeled and UV mapped three low polygon characters
• Rigged, Skinned and created animations for five characters
• Worked with the client to solve software compatibility issues and other technical hurdles
Programmer / Technical Artist, MDM Project – BBI Vehicle Spinner
2012
Member of a six person development team challenged to create a promotional vehicle spinner for a game’s website in thirteen weeks.
• Coded camera movement, vehicle selection and part selection
• Developed several environment designs and models
• Took on creating meshes for internal vehicle parts
Federal Work-Study, Materials Research Center, RPI
2007 - 2011
Assisted main office with paperwork, helped maintain the Electron Microscopy Lab
Freelance User Interface Designer
2008 - 2010
Designed icons for android apps. Created an animated flash interface for a museum display
Education
Centre for Digital Media
2011 - 2013
Masters of Digital Media
Rensselaer Polytechnic Institute
2007- 2011
B.S in Electronic Art
Minor in Computer Science
3.66 GPA - Graduated Cum Laude