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James L. deWitt

​Address: Vancouver, B.C. V5R 2J5

E-mail: gozzlen@gmail.com

Tel: (604)-314-5715

Profile
 

Personal Qualities: Hard-working and dedicated team member with a passion for creating 3D virtual worlds. Proven willingness to put in extra hours and go the extra mile to get projects done. Intelligent and well read, with the ability to apply a wide range of eclectic knowledge to develop creative solutions.

 

Professional Skills: Attentive to detail, and able to research and creatively solve problems. Adept at explaining technical issues to non-technical people. Enthusiastically open to both sharing knowledge and learning from others.

Related Skills
 

3D Art: Nearly ten years experience with Maya. Proficient in modeling, texturing, rigging and animation of game assets.

Computer Graphics: Knowledgeable in rendering algorithms and concepts. Understanding of rendering pipeline and experience working with Open GL.

Coding: Experience writing programs in C/C++, C#, Java, JavaScript, and MIPS. Knowledge of algorithmic         performance, linear algebra, and object oriented design. Programed several games in the Unity 3D engine.

Game Design: Worked collaboratively on teams to develop gameplay mechanics

Experience
 

Unity Programmer, Morpheus Mobile

2014 - Present

Languages

C/C++

C#

Java

OpenGL

JavaScript

ActionScript 3

 

Programs

MAYA

MUDBOX

UNITY

PHOTOSHOP

FLASH

Skills

​Polygon Modelling

Rigging

Skinning

Animation

Texturing



Adapted and created mini-games in Unity 3D for the mobile version of the Morphus software for treatment of PTSD. See http://morpheus.jekyll-hyde.net for more details of the project

2010 - present

2010 - present

Unity Developer, SFU Digital Health Hub

2016

Worked with scientists, students, and industry partners to create mobile games for innovative health research

  • Supported the technical pipeline and collaborated with artists, scientists, students and industry partners.‬‬‬‬

  • Developed and tested gameplay functionality as needed to support project requirements ‬‬‬‬

  • Helped to maintain, improve and overhaul existing systems and tools as required ‬‬‬‬

  • Wrote clear, maintainable, portable and highly functional code ‬‬‬

Maya 3D Modeler and AnimatorTeradici Corporation

2015

Short term contract - Designed and Developed automated workloads using Python and AutoIt 3 for use in testing common Maya 2016 tasks with Teradici's PCoIP technology

  • Created and found royalty free assets for workload scenes

  • Recorded actions with AutoIt 3 and converted AutoIt script to work with python library

  • Created ajustable python script to change workload parameters

  • Tested workloads on PCoIP hardware

Freelance Software Developer, Simon Frasier University

2013 - 2015

Created interactive course materials and animated diagrams for psychology professor

Teaching Assistant, Centre for Digital Media - IDEA-X Program

2013

Provided support for the instruction of visiting students from the Communications University of China as part of the IDEA-X Program. I helped students to better utilize Autodesk Maya and Unity 3D for the creation of their projects in each month long program. 

February 2013 Projects

3D Art Intern, V7 Entertainment

2013 

Modeled and created UV maps for environmental art assets for V7's upcoming Xbox Live Arcade hockey game

  • Modeled and UV mapped five hockey arena environments based on photos of existing arenas

  • Modeled one and UV mapped two in-engine cinematic sets for story mode based off movie stills

  • Created modeled and rendered assets for the user interface

  • Helped clean up meshes and standardize naming conventions

Character Artist / Technical Artist, MDM Project – V7 ESL Game

2012

Member of a four person team that created 3D art assets for V7 Entertainment. The assets we delivered in 13 weeks were used in the first unit of thier published iPhone/iPad learning app English Pup 
• Modeled and UV mapped three low polygon characters
• Rigged, Skinned and created animations for five characters
• Worked with the client to solve software compatibility issues and other technical hurdles

Programmer / Technical Artist, MDM Project – BBI Vehicle Spinner

2012

Member of a six person development team challenged to create a promotional vehicle spinner for a game’s website in thirteen weeks.
• Coded camera movement, vehicle selection and part selection
• Developed several environment designs and models
• Took on creating meshes for internal vehicle parts

Federal Work-Study, Materials Research Center, RPI

2007 - 2011

Assisted main office with paperwork, helped maintain the Electron Microscopy Lab

Freelance User Interface Designer

2008 - 2010

Designed icons for android apps. Created an animated flash interface for a museum display

Education
 

Centre for Digital Media

2011 - 2013

Masters of Digital Media

Rensselaer Polytechnic Institute

2007- 2011

B.S in Electronic Art

Minor in Computer Science

3.66 GPA - Graduated Cum Laude

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