James deWitt
Unity Programmer / 3D Artist
Kindamals
Role: 3D Character Artist
Objective: To increase my 3D skill set and gain experience working with a client
Delivery: I modled, rigged and animated low-poly 3D characters and assisted other artists with technical challenges
Client: V7 Entertainment Inc.
We worked with V7 Entertainment to create art assets for a vertical slice of a children's 3D engligh learning game. We colaborated with technical and artistic vision holders to develop the look of a level and produce the 3D assets necessary for a marketable prototype.
My Role
• Modeled and UV mapped several Low polygon characters in Maya 2012
• Rigged and skinned all characters
• Created the majority of the animation
• Troubleshot platform incompatibilities and assisted others with technical questions