James deWitt
Unity Programmer / 3D Artist
Featured Projects
Old Time Hockey
Role: 3D Artist Internship
Objective: To gain professional experience in a game studio and produce final quality, game ready assets.
Delivery: I modeled and UV mapped five stadium environments based of images of real stadiums and ice rinks to the engine requirements and varoius other tasks
Kindamals
Role: 3D Character Artist
Objective: To increase my 3D skill set and gain experience working with a client to create art assets for an educational game
Delivery: I modled, rigged and animated low-poly 3D characters and helped other artists with technical challenges
Client: V7 Entertainment Inc.
Hardware Vehicle Spinner
Role: Technical Artist / Programmer
Objective: Work with the client to create an interactive 3D web catalog to promote their game Hardware (now Homeworld:Shipbreakers)
Delivery: Our team of six created an interactive 3D web catalog of vehicles to promote their game Hardware in 13 weeks
Client: Blackbird Interactive
Cell Shooter
Role: Lead Programmer / Environment Artist
Objective: To prototype a Descent style shooter set in the interior of a biological cell with a team of three in five weeks
Delivery: We created a level with ajustable waves of enemies and an interesting environment with fully functional controls
Project: Graduate Project at GNWC
Freefall
Role: Lead Programmer
Objective: Create a simple run forever game in Unity in one week with a team of three
Delivery: We successfully created a fall forever game with an infinite dynamically generated level and scoring system
Project: Graduate Project at GNWC
Fissure
Objective: To explore the creation of fantastic 3D environments
Delivery: I created an explorable science fiction world with Unity
Project: Electronic Arts Thesis Project at RPI