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Cell Shooter

​Role: Lead Programmer / 3D Artist
Objective: To prototype a Descent style shooter set in the interior of a biological cell with a team of three in five weeks
Delivery: We created a level with ajustable waves of several types of enemies and an interesting environment with fully functional flight controls
Project: Graduate Project at GNWC

We decided to create a mouse based descent style combat sim with several AI enemies variants. The project was initially set to be a two week prototype, but we liked the way it was shaping up so we chose to spend three more weeks on it to further develop the art and gameplay 

My Role
• Programed flight controls
​• Utilized Unity camera effects to create microscopic feel
​• Created cellular environment models
• Modeled and Textured player ship
​• Particle effects

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(Requires Unity Web Player)

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